Psycho Starship Rampage Free Download [Torrent]
- certinibernews
- Sep 4, 2019
- 5 min read
About This Game Psycho Starship Rampage : Space Shooter + Rogue = Pimp your starshipYou play the psychotic A.I. of a warship lost in space which tries to come back to Earth. Build your spaceship from scratch. Load it with weapons. And use your creation to destroy waves of innocent aliens throughout numerous levels. Loot their carcasses, extend your ship and jump to the next sector for more action!Key Features:Shoot wave after wave of vicious enemies in horizontal scrolling levelsMany equipments/weapons designed for interaction and combosBuild the ultimate killing machine of your darkest dreamsCrazy and unique local coop with up to 4 players on the same starshipBackgroundYou play RSR-648b, a psychotic warship A.I., who wakes up somewhere in space after a very long hibernation. It needs to rebuild itself and will recycle anything it finds in order to return back to central command. In its madness, every unidentified moving object becomes a potential threat that must be crushed. Can you shoot and loot your way through alien territory and back to Earth ? 7aa9394dea Title: Psycho Starship RampageGenre: Action, IndieDeveloper:Ballistic FrogsPublisher:Ballistic FrogsRelease Date: 28 Sep, 2015 Psycho Starship Rampage Free Download [Torrent] It's a good game, but it dearly needs a way to control the ship with a mouse. As it is, using keyboard for ship controls is just painful.. A Rogue-Like for people who who don't usually like Rogue-Likes. Really wanted this to be a bit more polished than it is, and maybe it's just me, but it falls short for a few simple reasons.The biggest is how you can't save design templates, which can take a long time to get the way you want. If you die, that's it - game over, start from scratch. I've died from some really, really stupid circumstances and buggy physics, too.So what's the point in such a complex customization if you lose your design every time you die? I could see having to save the scrap to remake at least the physical structure in a future run, but anything less I would have assumed would be unthinkable.If this absolutely can't be implemented for whatever strange reason, then there should at LEAST be presets or something equivalent.I've played Gradius, R-Type, Ikaruga, RayForce, Touhou and on and on since I was a child. I'm not new to the genre. At all.I'm using a controller, and PSR STILL feels like you're an ice cube sliding across a floor also covered in ice, shooting at snowflakes. Difficulty spikes and dips violently - it's either a little too easy or murderously hard (and I've tried several different routes with different difficulties). Blueprints are too random, so you're either OP early on or totally underpowered for the majority of a run.There's a way to die without a run immediately ending, and revert to the previous system you were in to choose a different route, but I have no idea how this is triggered and there's no indication of how to earn 'lives' nor is there a counter of any kind. It happened to me once, and I was totally lost as to how it happened.Some blueprints are way, way, way too expensive (I've never even seen what the black hole generator looks like, despite being frugal on scrap expenditure) and once you clear the campaign, your save just loads back to the mission before the end - so that masterpiece you've spent all that time building up and tinkering with basically gets shelved.That's no fun at all.It's an awesome concept. I feel like there was a lot left to experience, but the reward is not commensurate with the investment.The campaign ending is brief but has a shocking and dark twist, hinting at a much deeper universe than we're shown...but there are no achievements or unlocks or anything for clearing it. At all. You would think there would be a NG+ system or something, or maybe a sandbox where you could test wacky builds, but no.I can only hope some of this stuff comes as DLC. I know I would actually pay for it. For what it is, though, I recommend it just for the Saberhagen-esque experience.. A bullethell-esque game with ARPG-esque loot.It's a bit short but it's a hell of a lot of fun. I buy a lot of cheapish games on steam and rarely sink more than an hour into any of them... I played this one through to completion (only took me 5 hours, but they were a very fun 5 hours). I haven't tried survival mode yet but if that's done right I'll definitely sink more into that.From reading the negative review (someone thinking it's too hard\/unfair) it seems that it could take some significantly more than 5 hours to play, but to call any of it unfair is nonsense. I had a few points where I struggled to beat areas but that's because I'd try to tackle the hardest available levels (relative to your current power) most of the time. And after all of that later in the game I figured out a significantly better way to change up my ship that made me much more powerful. Half the game is how you outfit your ship and that part is done well. The menu for it is a little clunky\/a bit of a learning curve to navigate through it fluidly but after the slight learning curve it works great.It's well worth the price. This is only the second game I've bothered to review on steam.Oh.. and the negative review about controls not being customizable is bull. The customization is simply done part by part in the ship editor (and not some sort of global menu). A global menu for controls would be too limiting.. While Psycho Starship Rampage has some flaws (that could be fixed), it does manage to be a fairly addicting roguelite experience. You essentially manage a modular space ship, which you can upgrade and expand through collecting scrap and various upgrades in levels. Upgrades are everything from ship speed, a multitude of weapons, energy capture, and repairing (I probably forgot one or two, as well). The levels are a top-down bullet-hell shooter. You can become overpowered, if you build your ship right - and get a little lucky. Ship management occurs between levels, and you progress along a path similiar to FTL where you jump through space.Pros:+Has an addicing 'one more run' feel that has you trying out different ship abilities+Controller support is nice, although it can be clunky until you get used to itCons:-Tutorial could be more in-depth-Boss battles are embarrassingly bad - they need to 1)show a boss life meter, 2)be more than a larger enemy that just randomly moves around creating bullet hell, and 3)have some sort of personality or story point associated with itThis isn't perfect, but it certainly is a fun roguelite that I will be coming back to.
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